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lores:trade_lores [30.01.2026 ] – angelegt adminlores:trade_lores [30.01.2026 ] (aktuell) admin
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 Trade Lores teach you how to create something useful from raw materials. Characters with Trade Lores have a network of buyers and suppliers they can rely on to practice their trade. Characters can work their trade to create new trappings using the //Craft Trapping// Endeavour (page 133) — this requires you to have the corresponding trade tools (page 99), and gains +1d if you have a relevant Asset to use as a workspace (page 102). Trade Lores teach you how to create something useful from raw materials. Characters with Trade Lores have a network of buyers and suppliers they can rely on to practice their trade. Characters can work their trade to create new trappings using the //Craft Trapping// Endeavour (page 133) — this requires you to have the corresponding trade tools (page 99), and gains +1d if you have a relevant Asset to use as a workspace (page 102).
  
-Whilst the Lores below represent the most common practical options for characters in Warhammer: the Old World Roleplaying Game, there are hundreds of trades practiced in the Empire — if a character’s specific specialty isn’t listed, they can always create a new Trade Lore, subject to the GM’s approval.+Whilst the Lores below represent the most common practical options for characters in **Warhammer: the Old World Roleplaying Game**, there are hundreds of trades practiced in the Empire — if a character’s specific specialty isn’t listed, they can always create a new Trade Lore, subject to the GM’s approval.
  
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-??? Mountaineering +??? Arts 
-!!! You know how to trekclimb, or ski across mountain ranges and hilltops. You can scrabble for food, find safe caves for shelter, and anticipate landslides or sinkholes. You ignore Difficult Terrain from rocky scree or steep elevations. You recognise the hunting grounds of Stone Trolls, Wyverns, and other highland monsters.+!!! You know how to produce competent works of writing, paintingsculpture, or another art form — choose one 
 +when you take this Lore. You can critique the artworks of other creators, and recognise influential artists. You can 
 +interpret the message a piece of art is meant to convey. You can forge a replica of someone else’s creation.
 ??? ???
  
-??? Sailing +??? Blackpowder 
-!!! You know how to operate an ocean-going vessel. You’re familiar with the shorthand and jargon of sailors, commonly used from the Sea of Claws to Sartosa. You can tie knotsfind the wind, and catch your bearings from the stars. You know that dreadful beasts lurk beneath the waves, and that they may be kept at bay by offerings of gold, silver, or bloodAbove all, you know that Manaan, god of the sea, is fickle and easily offended.+!!! You can loadaim, recognise, and reliably discharge portable blackpowder weapons like pistols and handguns. You can safely store and maintain shot and powderYou do not panic when a blackpowder weapon is fired. You can craft improvised explosives from blackpowder and mundane trappings.
 ??? ???
  
-??? Subterranean +??? Concoction 
-!!! You know how to make your way in the dark when travelling undergroundwithout getting lost or claustrophobic. You can scrabble for food and shelterand anticipate cave-insearthquakesand pockets of bad air. You recognise valuable minerals buried beneath the earthYou recognise the presence of Night Goblins and have heard stories of other, fouler creatures that lurk far from the surface.+!!! You know how to brew and administer herbal remedies. You can apply poisons to a weaponso that it applies the Drained condition to an enemy that is successfully attacked by it. You can produce alchemical compounds that are disinfectiveadhesivevolatileor otherwise reactive. You can identify useful ingredients by sight and by tasteEven without magical gifts, you can harness the inherent properties of rare magical ingredients to brew Healing Potions and Enhancement Potions (see **Gamemaster’s Guide**).
 ??? ???
  
-??? The Undead +??? Cooking 
-!!! You know of the places near your location where Morr’s grip grows slack, and the dead do not easily rest. You quickly learn rumours of the dead returning to life, and recognise the telltale signs of a Vampire or Necromancer preying nearby. You know the superstitions that supposedly keep the undead at bay (fire, silver, the light of the sun). You can decipher ehekharan hieroglyphics and recognise burial wards.+!!! You know how to turn edible ingredients into a satisfying meal. You can identify useful ingredients — and poisonous ones — by sight and by taste. You can recall dozens of common recipes, and likely a few more exotic ones suitable for those of higher or lower Status than you. You can start a campfire even if the weather and environment is not accommodating.
 ??? ???
  
-??? Waterways +??? Engineering 
-!!! You know how to rowsail, and dock a riverboatYou can plot a route to avoid bad weather or river patrolsand ignore Difficult Terrain from all but the most sucking bogs. You recognise when a stream or marshland is disturbed by a passing monster, and when it is unnaturally still. You can talk shop with harbour masters, find smugglers to supplement your income, and pick up gossip from passing riverfolk. You can fish, swim, and tread water.+!!! You can inventoperate, and build prototypes of experimental mechanisms, often clockwork or steampowered. 
 +These creations are unreliable and prone to malfunction, but superior to their common counterparts when functioning as intended. You are also familiar with the creations of other inventors like yourself, and can operate machines and siege weapons.
 ??? ???
  
-??? Woodcraft +??? Farming 
-!!! From the heart of the Drakwald to the midst of the Great Forest, you are at home in temperate woods and forests and recognise common woodland plants and animals. You can plot routes, discover shortcuts, and ignore Difficult Terrain caused by all but the most unnavigable woodlands. You know how to cover your tracks, and make simple tools and shelter from twigs and treesYou can anticipate ambushes from the sudden quieting of birdsong, and track fugitives from the trail they leave through foliage.+!!! You know how to work the land to plant and harvest crops. You recognise the warning signs of blight and famine. You can herd domesticated animals, and treat their common ailments. You know how to secure a plot against vermin, natural predators, and poachersIf all else fails, you can put food on the table.
 ??? ???
  
 +??? Musik
 +!!! You know how to write, compose, and perform music to excite or shame your audience. You can play any instrument you turn your hand to, and know all the most popular folk songs of your Origin and local area. You can maintain a steady rhythm for a marching regiment, row crew, or work gang. You are a great dancer.
 +???
 +
 +??? Smithing
 +!!! You know how to work metal to produce weapons, armour, or tools. If metalworks are rusted, damaged, or disassembled, you can repair or remake them as good as new. You can craft plates to reinforce or fortify a structure.
 +You’re trained to work a forge safely, and recognise the handiwork of other smiths.
 +???
 +
 +??? Textiles
 +!!! You can patch, produce, and accessorise clothing and footwear, so that people who wear them make a good
 +impression. You can make old clothes look new, make cheap clothes look stylish, and patch battered clothes to provide better coverage and protection. You can sew secret pockets into clothing, and produce disguises that
 +fit a fake identity.
 +???

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