====== Witch Hunter ======
“The blood of the guilty stains my hands, yet it cleanses the Empire. Every curse I undo, every soul I burn, is another step toward a purer world”
> – Edric Voss, Witch Hunter
Witch Hunters are zealous agents of the faith, scouring the Empire for heresy, mutation, and the touch of dark sorcery. Whether serving Morr by hunting the undead or wielding Sigmar’s wrath against whole communities, their presence almost always heralds blood and fire. Armed with scripture and sacred icons as well as black powder and steel, they are relentless foes of corruption — though their fervor often condemns the innocent alongside the guilty.
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**Tier:** Silver
**Origins:** Human (Empire, Bretonnia, Estalia, Tilea), Dwarf, High Elf
**Favoured Characteristics:**
Ballistik Skill, Initiative, Reasoning
**Skill Bonuses:**
+1 to four of the following: Melee, Shooting, Awareness, Athletics, Willpower, Leadership
**Lore:**
Enemy Lore (Witches) //or// Monster Slayer (any) , Literacy //or// Blackpowder
**Trappings:**
Greatsword //or// pistol, monster slayer’s arsenal, light armor //or// blackpowder kit
**Assets:**
symbol of office //or// horse and stables
**Contacts:**
The Great and the Good, The Common Folk
**Career Talent:**
**//Pass Sentence//**: You learn the weaknesses of your targets, the better to enact a brutal execution. So long as you are not Staggered, any Wounds inflicted by a Witch Hunter roll +1d on the Wounds table. You add +1d when resisting fear against your targets and you are not //Staggered// or //Wounded//.
If you roll Labourer //or// Boathand on the Standard Career Table, you may choose to roll on the Hard Workers Table where this Career is included.