Hier seht ihr alle Combat Actions, die im Kampfrunden-Modus verwendet werden, aus den Regelbüchern und unseren Hausregeln:
Darüber hinaus kann ein Charakter eine angemessene Anzahl weiterer Nebenaktionen ausführen. Zu diesen freien Aktionen gehören:
(Players Guide, Seite 116)
Make an Awareness Test to aim a ranged weapon at an enemy. Each success adds +1d on the next ranged attack you make against that target, so long as you take no other actions in between. In addition, Aiming may allow you to make attacks against targets at Extreme Range (see page 114).
(Players Guide, Seite 116)
Make an Attack Test to injure your enemy with a suitable pairing of Skill and weapon. If your target is aware of you, they Oppose with Athletics or another appropriate Skill. If your Attack Test succeeds, your target is Staggered or Wounded. Full rules to resolve attacks are on page 118.
(Players Guide, Seite 117)
Per the usual rules for Help (page 108), Test a relevant Skill that can assist an ally on an upcoming action. You might call out a weak spot to aid an attack, intercept a blow to bolster an ally’s defence, or raise your team’s confidence with morale-boosting sermons. For each success you score, your ally gains +1d on their upcoming Test.
To overcome an especially dangerous foe, it is rarely effective for every character to make their own separate Attack Tests. Instead, Help each other to make fewer, more powerful attacks, with big dice pools to overwhelm your enemy’s defence.
(Players Guide, Seite 117)
You use one of your Skills, spells, or another Ability in the same way you would outside of combat. Often this will allow you to apply a condition, such as using Brawn (opposed by Endurance) to knock an enemy Prone, or using Leadership to admonish an attacker and inflict the Distracted condition. When facing enemies, skills might resolve conflicts without combat — using Brawn to disarm attackers or Charm to turn foes into allies, with GM approval. However, these creative approaches aren’t guaranteed; only defeating opponents or rendering them Defenceless truly neutralizes threats.
(Players Guide, Seite 117)
You focus your turn solely on moving around the battlefield. Choose one of these options:
(Players Guide, Seite 117)
After a moment to regather your wits, you gain each of the following benefits:
(Players Guide, Seite 117)