Familiar

Cost: 3 XP Requirements: Wizard Talent

You are in possession of an arcane familiar, a magical entity bound to your will (at least, so you hope). Your familiar must always stay within Long Range of you, and will magically appear by your side if somehow brought beyond this range. If it is destroyed, your familiar can be re-summoned by spending an Endeavour performing a suitable ritual and making a Willpower Test. Familiars may resemble a small, imp-like creature, an unusual animal, or almost anything the Wizard wishes. Your Familiar is never any more intelligent than you, and may be capable of speech if you wish. However, its words are comprehensible only to you.

Possession of a Familiar is not without its drawbacks. Most find their appearance disturbing, and there are few more obvious markers of a practitioner of magic. In the Reikland, it is said that a witch’s Familiar should be driven off with the same torch that is used to set their master aflame.

When you first take this Talent, choose one of the effects from the following list. You may take this Talent several times, each time choosing an additional effect from this list.