Witch Hunter
“The blood of the guilty stains my hands, yet it cleanses the Empire. Every curse I undo, every soul I burn, is another step toward a purer world”
– Edric Voss, Witch Hunter
Witch Hunters are zealous agents of the faith, scouring the Empire for heresy, mutation, and the touch of dark sorcery. Whether serving Morr by hunting the undead or wielding Sigmar’s wrath against whole communities, their presence almost always heralds blood and fire. Armed with scripture and sacred icons as well as black powder and steel, they are relentless foes of corruption — though their fervor often condemns the innocent alongside the guilty.
Tier: Silver
Origins: Human (Empire, Bretonnia, Estalia, Tilea), Dwarf, High Elf
Favoured Characteristics: Ballistik Skill, Initiative, Reasoning
Skill Bonuses: +1 to four of the following: Melee, Shooting, Awareness, Athletics, Willpower, Leadership
Lore: Enemy Lore (Witches) or Monster Slayer (any) , Literacy or Blackpowder
Trappings: Greatsword or pistol, monster slayer’s arsenal, light armor or blackpowder kit
Assets: symbol of office or horse and stables
Contacts: The Great and the Good, The Common Folk
Career Talent: Pass Sentence: You learn the weaknesses of your targets, the better to enact a brutal execution. So long as you are not Staggered, any Wounds inflicted by a Witch Hunter roll +1d on the Wounds table. You add +1d when resisting fear against your targets and you are not Staggered or Wounded.
If you roll Labourer or Boathand on the Standard Career Table, you may choose to roll on the Hard Workers Table where this Career is included.
