Enemy Lores
Enemy Lores arm a character with knowledge of common foes of the civilised lands of the Old World. It covers common forms that foe may take, such as types of creatures or soldiers one might find among them. It also covers the basics of that foe's hierarchy — if they have one —and common tactics and behaviours in battle. Much has been written about the enemies of civilisation, and even more passed into folklore — but the best way to learn an Enemy Lore is to confer with those who’ve met them in battle, and gain experience fighting them yourself.
You know the hunting grounds of warherds in your area, and how to tell when they are on the move. You recognise Beastmen ritual detritus, Herdstones, and the pyres that summon the warherds together. You are on-guard for Beastmen ambushes, and know what will bait them to raid a specific location.
Suggested Options: Witch Slayer, Vampire Slayer, Spite Slayer, Troll Slayer, Giant Slayer, Dragon Slayer, Daemon Slayer
You have trained to battle a single type of creature with a dedication few can match. You know how they hunt, how they fight, and what their vulnerabilities are. If a creature’s body parts can be repurposed as magical or alchemical ingredients, you know how to harvest them. Unlike most Lores, having the appropriate Monster Slayer Lore grants +1d on Attack Tests against your chosen prey.
You know the Orc and Goblin tribes in your area, and when they are on the move. You recognise the different types of animals they favour as steeds (boars, wolves, spiders), as well as their monstrous allies (Ogres, Trolls, Giants) and ramshackle creations. You know to dispose of Orc and Goblin bodies with fire, as it is said to slow their spread. You can tell enthusiastic but ineffectual raids from the far larger threat of a nascent Waaagh!
You know of the places near your location where Morr’s grip grows slack, and the dead do not easily rest. You quickly learn rumours of the dead returning to life, and recognise the telltale signs of a Vampire or Necromancer preying nearby. You know the superstitions that supposedly keep the undead at bay (fire, silver, the light of the sun). You can decipher ehekharan hieroglyphics and recognise burial wards.
You know of the tribes that reside in the Chaos Wastes and Norsca, and the threat their raids pose to the Old World. You recognise the aftermath of Chaos ritual and sorcery, and know precautions to protect against mutation or daemonic influence. You know the four gods the tribes pledge loyalty to (the Hound, the Crow, the Serpent, and the Eagle), and how to tell when a Chaos Champion has a particular god’s favour.
