Magic Lores
Magic Lores are distinct disciplines of magic, categories of effects a Wizard can achieve by channelling the Winds of Magic into spells. A character cannot learn a Magic Lore unless they have the Touched by the Winds (page 81) or Wizard (page 81) Talent. To learn a Magic Lore, you need a safe or secret place to practice without persecution, and some kind of tutor — be they a Mage of Saphery, the grimoire of a Liche, or an elemental spirit companion.
Rules for the Lores most commonly found in the Empire — those of Battle Magic, Elementalism, Illusionism, and Necromancy — can be found in the Magic chapter (page 152). Knowing any Magic Lore allows you to tell when someone is casting magic, or under the effect of a spell. You can also identify magical items by touch, unless illusory magic disguises its nature.
