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        <title>Warhammer The Old World Roleplaying</title>
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        <description>Academic Lores

Academic Lores are learned from books and other educational sources, ideally with the assistance of a tutor. True centres of scholarship are rare in the Old World, but the Cult of Verena (page 147) operate schools and libraries to combat the scourge of ignorance.</description>
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        <description>Cultural Lore

Cultural Lores relate to an Origin, social group, or regional community. Their benefits are mostly interpersonal —
knowing who can help you, where to find them, and what you can offer in return — but also cover the culture’s history, politics, language, and belief systems. Books and study can provide a little background information, but learning a Cultural Lore almost always requires living amongst the people you want to learn about.</description>
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        <description>Enemy Lores

Enemy Lores arm a character with knowledge of common foes of the civilised lands of the Old World. It covers common forms that foe may take, such as types of creatures or soldiers one might find among them. It also covers the basics of that foe&#039;s hierarchy — if they have one —and common tactics and behaviours in battle. Much has been written about the enemies of civilisation, and even more passed into folklore — but the best way to learn an Enemy Lore is to confer with those who’ve …</description>
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        <description>Environment Lores

Environment Lores teach you how to survive in natural environments, and recognise the directions of fellow travellers. It is learned by immersing yourself in that environment, ideally with a guide to its flora and fauna. Unlike Cultural Lores, which are tied to specific population centres, an Environment Lore can be applied just as well to similar environments halfway around the world from your original home.</description>
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        <description>Magic Lores

Magic Lores are distinct disciplines of magic, categories of effects a Wizard can achieve by channelling the Winds of Magic into spells. A character cannot learn a Magic Lore unless they have the Touched by the Winds (page 81) or Wizard (page 81) Talent. To learn a Magic Lore, you need a safe or secret place to practice without persecution, and some kind of tutor — be they a Mage of Saphery, the grimoire of a Liche, or an elemental spirit companion.</description>
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        <description>Trade Lores

Trade Lores teach you how to create something useful from raw materials. Characters with Trade Lores have a network of buyers and suppliers they can rely on to practice their trade. Characters can work their trade to create new trappings using the</description>
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